G321 Media Studies - James Robinson
Tuesday, 2 April 2013
AS Media Evaluation - Question 1 - In what ways does your media product use, develop or challenge forms of conventions of real media products?
Our media product uses conventions of real media products in numerous ways, for example
As you can see in this classic zombie television show the font titles they use in this opening sequence are Impact and this convention can be seen reflected in our media film.
Also title reveals use the same generic effects in their titles.
The setting and location of this media product also develops conventions of real life media product. We shot the entirety of the film in a woodland background; the woodland background is constantly used in real media products such as The Walking Dead http://www.amctv.com/shows/the-walking-dead
And Dead Snow
Also we played on genre conventions, for example the way to kill a zombie is through an attack to the head, so for our movie the protagonist dispatched of the zombies within this way, also the idea that in a zombie apocalypse food is scarce we played upon. It can seen that the protagonist is now having to hunt for his food and scavenge what few resources he can find, the facet he also uses a bow and arrow and knife for the most part of the film also shows the conventions of noise attracting zombies attentions which is to be avoided at all costs. The shot types we used in this also play with continuity and conventions of zombie genres, for example the ‘he’s behind you’ shot was used where the monster his approaching the protagonist from behind and also shots in which the monsters point of views are shown. We used these variety of shots to follow the genre codes and conventions which will show that we use and challenge real media products.
Our media product also challenges media products as it is adapting to the new market of post apocalyptic dramas, by making our story purely character driven the audiences become more engrossed in the film.
Also our product develops the real media through its special effects. The effects allow us to add the realism to the film and make it compete with films of the zombie genre.
Our media product also challenges media products as it is adapting to the new market of post apocalyptic dramas, by making our story purely character driven the audiences become more engrossed in the film.
Also our product develops the real media through its special effects. The effects allow us to add the realism to the film and make it compete with films of the zombie genre.
AS Media Evaluation - Question 2 - How does your media product represent particular social groups?
For our film’s central character one of the main inspiration was Daryl Dixon from the Zombie TV show, The Walking Dead.
One similarty we can see is the costumes which the two characters are wearing dark but ‘normal’ clothes which shows how they were both regular people before the zombie outbreak, not a soldier or somebody with experience for extreme situations. This isn’t reflected on their body language however, as we can see that they are not nervous or experinced, they have adjusted to the world in order to survive. As they both take place months after the intial outbreak and they have gotten over the part where they are unsure what is exactly going on. Both characters have similar backstories as they lost someone important to them, Daryl Merle from The Walking Dead loses his brother and ‘The Hood’ loses another close family member (which is shown in a flashback scene). One thing we took inspiration from was the weapon Daryl uses in The Walking Dead. Normally in a Zombie apocalypse, the traditonal weapon would be some sort of gun, but both of these characters use a bow and arrow, which shows how they are different to the normal survivor.
One difference between the characters is their personlity and they way that they show this is through their use of dialogue. While Daryl from The Walking Dead regualry talks to the other survivors and even makes some jokes at times, The Survivor from our film dosen’t speak once in the opening of the film. One reason for this is that the survivor from our film is more of a loner, and takes care of himself. His personality more matches a character like the ‘man with no name’ from the Good, the bad and the Ugly and other Western characters which have the mystery, ruthless characters. The role that our character and Daryl from The Walking Dead in their respective films is also different, as Daryl serves as a side character and rarely has a main storyline in the TV show, our character is the main character which means that he has to have a ‘stronger’ back story.
Our film dosen’t really deal with social demographics but as the main character, but as he is Irish, he would probably more identifiable with the C2DE social group. During the film the audience learn that was a normal, working family man, who had to change because of the zombie outbreak. This means that many people would be able to identify with him because he was just like them at one point. This film also shows how social groups become irrelevant in times of distress, and as the story progresses we learn how everyone is affected the same.
AS Media Evaluation - Question 3 - What kind of media institution might distribute your product and why?
For our film, we debated on mainly, not deciding what studio it will distributed by, but rather if it was an independent film or a mainstream, ‘Hollywood’ film. About 10 years ago we probably would have gone with an independent studio, as the genre wasn’t that popular at the time. The zombie films being made then were mainly cheap, ‘B-Movie’ type films, but as time has progressed, so has the genre. ‘Dawn of The Dead’, ‘Shaun of The Dead’ and ‘I am Legend’ are just some of the examples of films which were picked up by the big name studios. Even then, in 2004 at the time of the ‘Dawn of the Dead’ remakes release, the genre still wasn’t that popular. Zombies just weren’t that scary to the audience anymore, so the genre needed a revamp, which came in the form of AMC’s television show, ‘The Walking Dead’. The ‘Walking Dead’ revolutionized the genre, it made zombies scary again, without even using a lot of zombies, but developing realistic, relatable characters and putting them in positions which seem scary. The show isn’t about killing zombies, but more about surviving in a world where some of the people are as much of a problem as the zombies are. We could have easily made the typical, zombie horror film, and made it more of an independent film, but decided that by making it more realistic and more survival based it would have a better chance of being picked up by ‘Warner Bros’, ‘Columbia Pictures’, etc. These studios might not be known for distributed just films of the zombie genre, but we feel that our film is more than that, and crosses across other genres such as, drama, post-apocalyptic and even has some Spaghetti Western, elements included within the film.
Even if the film was picked up by a big studio, we would still need to promote the film and as it is a new brand, a new franchise, marketing would be an important part of making the film a success. We were looking at various marketing campaigns and saw that the using YouTube for videos other than trailers was a huge success. 20th Century Fox marketed ‘Rise of the Planet of The Apes’ by created a video of an ape, but did it with a fake account, to make it look like it was real. It created a lot of buzz, some of the audience even thought that it was real, a it meant that the film had a lot of interest from just a twenty second clip. We would like to emulate that sort of thing, creating fake profiles with clips of survivors during the outbreak. This sort of ‘hidden advertisement’ has proven to be popular in the past and it is something which would draw interest from the audience, making them want to see the film without even having to actually mention it, the most unconventional forms of advertisement are normally the most successful.
AS Media Evaluation - Question 6 - What have you learnt about technologies from the process of constructing this product?







Exporting the video was another thing I learnt about the technologies used to construct the product. Exporting is what gets the clip into film format so it can be uploaded onto social media sites such as YouTube so they can be viewed by the world. When exporting, certain criteria needed to be met before it can work; we tried multiply times to export on MPEG2 but the format refused to upload. So we decided that if used the ‘Match sequence settings’ option and then exported the product onto memory sticks that had higher memories. So the next time we decide to create and upload a product we will use ‘Match sequence settings’ and export it to memory sticks in the future.




AS Media Evaluation - Question 7 - Looking back at your preliminary task, what do you feel you have learnt in progression from it to the full product?
Since the
preliminary task I feel that we have learnt a lot; from the very first time we
used continuity editing. Trying to match up the motion of the man walking down
the corridor and through the door was an example of this. We had trouble trying
to find the right angles to shoot from so that the character was still in the
same positioning and following the 180 degree rule. However, we tried many different camera angles
and possibilities, until eventually we managed to get it right to the best of
our abilities. The preliminary task was a real eye-opener to what camera work
and editing really was. It wasn't as easy as we believed it what be. Seeing
that it’s only about thirty seconds, we thought it would be very quick. We soon
discovered that that was not the case, and actually a bit more thinking and
trying of different angles is very beneficial.
A pan screen-shot from the preliminary task and the final project.
The
preliminary task was very tedious to say the least. The feedback we got from
our teachers helped us to understand new techniques of camera work/angles and
how the position the actual camera. When it came the actual project, we spent
the majority of the morning of filming deciphering where the put the camera,
where the actors should be and working with the lighting (as we shot on
location). The lighting was something quite difficult to work with, as we hadn’t
had any experiences with it. When shooting the preliminary task, we shot it in
an already lit corridor and room. We didn’t take the lighting into account.
However, when it came to the actual film, we found ourselves trying to find the
perfect spot. That was the biggest thing that we learnt throughout this because
it’s something that was vastly important. For the perfect shot, we had to get
the perfect lighting first.
Something else
that we didn’t do in the preliminary task that we did in the actual film was
working with actors/people. To put the actors in the right place and to get
them to do what we wanted to do was very tedious as well. Putting makeup on
people was also a very strange thing. It was really awkward initially as we didn’t
know what to fully do, then where to put the makeup on. But we got it how we
wanted it eventually. It looks kind of cheap, but there’s a certain charm to
it. We tried to make the makeup look as good as possible with what we have, but
seeing as neither of us had any past experiences with applying makeup. It didn’t
look that professional, but it still looks good overall.
The
preliminary task opened our eyes into what we needed to do for the project. It
was very important in that we took many different approaches in the task,
rather than rushing it and trying to get it done as quickly as possible. We took
our time, and our project looks a lot better for it. That’s the biggest thing
we took from this. Take your time. Don’t rush, have patience and your project
will look so much better for it.
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